maybe just accidentally defined a

sigh

school of larp.

~west coast larp school~

smaller player count games which are strongly influenced by tabletop and focused primarily on emotional intimacy between players.

key examples:
ribbon drive
fall of magic (and probably like, mission to mars etc as well.)
amidst endless quiet
beloved
+Jackson Tegu's whole thing.
+J Li's work with caldera
+Caitlynn Belle's stuff even though she lives in georgia
So, there's a game I designed several years ago that +Dev Purkayastha reminded me of, recently. It's called "Ben Lehman's MISSION TO JUPITER." It's a LARP, technically.

You play an astronaut on an 11 year (one way) solo mission to Jupiter. Your room is your capsule. You have what food and supplies are available in your room at the start of the game.

You play the game for 11 years, in real time.

If you leave the room, open a door, or open a window, you're exposed to the vacuum of space and die.

If you run out of food, you run out of food. If you run out of water, likewise.

After 11 years, you arrive on Jupiter, but the game ends just before you do.

--

comment: don't play this game

comment: this is a hack of Dev's SPOOKY TRAIN

comment: this game is still called "Ben Lehman's MISSION TO JUPITER" even though I use P H Lee now. Shit's complicated.

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P H Lee

March 2025

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