A game I didn't finish
Dec. 12th, 2012 10:48 amI may be writing the least marketable game.
It's a campaign-only game in a world of one-shots.
It involves mental illness.
You're not allowed to know the rules, or even the premise, when you start play.
It's a campaign-only game in a world of one-shots.
It involves mental illness.
You're not allowed to know the rules, or even the premise, when you start play.
no subject
Date: 2019-03-03 06:51 pm (UTC)* Play this game with a group of friends over many sessions.
* Do not open the tin until you are instructed to.
* In this game, you will play a slightly alternate version of yourself, with certain cognitive differences. Play yourself with a mental illness or cognitive difference you do not have (or, if you have too many mental illnesses, without one you do have.)
* Don't make it up. Pick a real illness and research it. Ask your friends about it. Get it right. When in doubt, err on the side of humanization. Do your best.
* Perhaps your life is pretty much the same as it is today. Perhaps there are dramatic differences. This is up to you The only thing you must change is your mind. The only thing that must remain the same is your friendship with the other players.
* In turn, play out scenes from your alternate's daily life, whether ordinary or extraordinary. What are your dreams, goals, ambitions, limitations, challenges?
* In this, other players will play themselves, or other people in your life. When playing someone not yourself: do your best.
* Scenes begin when and where any player wants them to begin. Scenes end when any player wants them to end.
* Eventually, one of you will unaccountably vanish. When this happens, that player opens the tin and follows the instructions inside.