The Non-Gamer Problem
Mar. 3rd, 2012 10:35 amFor a game to be good for gamers, it must reward skill.
For a game to be good for non-gamers, it must reward skill only so much that their gamer friends don't consistently beat them.
Rephrased:
For someone who is a hobbyist gamer -- as in someone where tabletop games are a plurality of their leisure -- a game generally needs to reward skill in order to not be boring. (exception: Munchkin, apparently.)
For someone who is not a hobbyist gamer but enjoys a game sometimes, it is important to be able to play with a hobbyist gamer and not have the game reduce to boring repetition.
For a game to be good for non-gamers, it must reward skill only so much that their gamer friends don't consistently beat them.
Rephrased:
For someone who is a hobbyist gamer -- as in someone where tabletop games are a plurality of their leisure -- a game generally needs to reward skill in order to not be boring. (exception: Munchkin, apparently.)
For someone who is not a hobbyist gamer but enjoys a game sometimes, it is important to be able to play with a hobbyist gamer and not have the game reduce to boring repetition.