Interviews with a French Grad student
Jul. 10th, 2014 05:35 pmA french grad student in comparative literature did a wide survey of RPG players and designers, including me. +Paul Czege has been posting some of her questions and people have been responding.
She asked two very good particular questions which I'm going to repost here. Did she ask you any such questions? You should post those too!
Would you define Deeds and Doers as retrogaming?
I don't understand what retrogaming is. I've played Basic D&D pretty much the entire time I've been gaming. Deeds and Doers obviously takes a lot of inspiration from Basic D&D, also from Vast and Starlit and Apocalypse World and Tony's art and my prior work on High Quality Roleplaying. deeds and doers is an extension of that, and obviously more heavily D&D inspired, but D&D and similar games have always been a part of my play and continue to be, so of course they'll be a part of my design.
If retrogaming or OSR mean anything, it's a particular social group, so from that perspective I can answer. I'm not a member of that social group. Some people in that group like the game, which is swell. But the OSR is very much a reinvention of 80s D&D, whereas I am just ... playing the same way I've always been playing? So we have some pretty major differences in attitude and technique.
Even if your games are very different from one to another, some of them seem to have a particular link with literature and language: key phrases in Polaris, short stories in The Drifter’s Escape, we can create SF short story with Skew. Finally, does it turn around how to use and share the language for creating the worlds and the stories?
I'm from a family of writers; language fascinates me. Role-playing is one of the only conversational media left, and conversations have their own grammar and vocabulary that's different from prose or poetry. Maybe a bit closer to poetry.
I love to play with that, and to address it, in both subtle (the grammatical difference between Bliss Stage missions and interludes) and blatant (key phrases) ways.
She asked two very good particular questions which I'm going to repost here. Did she ask you any such questions? You should post those too!
Would you define Deeds and Doers as retrogaming?
I don't understand what retrogaming is. I've played Basic D&D pretty much the entire time I've been gaming. Deeds and Doers obviously takes a lot of inspiration from Basic D&D, also from Vast and Starlit and Apocalypse World and Tony's art and my prior work on High Quality Roleplaying. deeds and doers is an extension of that, and obviously more heavily D&D inspired, but D&D and similar games have always been a part of my play and continue to be, so of course they'll be a part of my design.
If retrogaming or OSR mean anything, it's a particular social group, so from that perspective I can answer. I'm not a member of that social group. Some people in that group like the game, which is swell. But the OSR is very much a reinvention of 80s D&D, whereas I am just ... playing the same way I've always been playing? So we have some pretty major differences in attitude and technique.
Even if your games are very different from one to another, some of them seem to have a particular link with literature and language: key phrases in Polaris, short stories in The Drifter’s Escape, we can create SF short story with Skew. Finally, does it turn around how to use and share the language for creating the worlds and the stories?
I'm from a family of writers; language fascinates me. Role-playing is one of the only conversational media left, and conversations have their own grammar and vocabulary that's different from prose or poetry. Maybe a bit closer to poetry.
I love to play with that, and to address it, in both subtle (the grammatical difference between Bliss Stage missions and interludes) and blatant (key phrases) ways.